G-30-RG-3

G-30-RG-3, or more commonly referred to as George, was originally a Mechagnome from Ulduar. They joined Arclight during an expedition to Northrend, where Mimiron assigned the Mechagnome to them. Mimiron was fascinated with his fleshified children, and wanted to learn more about Gnomes. Unable to leave Ulduar due to his ongoing work, Mimiron assigned the Mechagnome unit designated G-30-RG-3 to be his emissary, and to study the people effected by the Curse of Flesh.

Early Existence
G-30-RG-3 was built 12,579 years ago, and part of a long line of Mechagnomes in the 'G' series. Constructed to be more curious, and with more data storage capacity than the previous models of Mechagnome, George's serial number was not unique, the model range beginning at serial number G-00-AA-1 and going to G-73-VK-5.

The vast majority of George's time was spent cataloguing data being received from other Titan facilities across Azeroth. Lacking free will, however, George couldn't report that over time, facilities were sending fewer transmissions, and some stopped sending at all. George merely recording the data and cataloguing it, unable to perform any other task, along with the majority of his production series. And this went on for millennia.

The Influence of Yogg-Saron and the Invasion of Ulduar
Ulduar was a prison for the Old God entity known as Yogg-Saron, with the Titan-Keepers charged to maintain the prison. Over time, the prison weakened, and Yogg-Saron managed to manipulate the Keepers, Mimiron included. During the Northrend Campaign, where the Horde and Alliance waged war on the forces of the Lich King, Brann Bronzebeard came to Ulduar, and discovered the dark secrets within. Bringing the news to Dalaran, a plan was formulated to stop Yogg-Saron from escaping his prison, and to free the Titan-Keepers from his influence. Under the command of Brann Bronzebeard, forces led by the Explorer's League and the Kirin Tor entered Ulduar, and ended the Old God's machinations. At least for now.

During this period, many Mechagnomes were destroyed, as they were repurposed to fight the invaders. The 'G' series of Mechagnomes were no exception, and thousands were destroyed. George himself managed to survive the situation, but has never revealed what actions he took during this time. Being an automaton, it is likely that they never had a choice in the matter.

A.R.C.L.I.G.H.T.
George was assigned to Arclight by Titan-Keeper Mimiron in order to study Gnomes and the mortal world. Mimiron upgraded George to allow more free thought, upgraded curiosity circuits, in-built defences, personal teleportation device, and connection to the orbital communication link around Azeroth. On his first expedition, accompanying Arclight, he attached himself to Molly Deadsprocket, an undead Gnome whom shared his curiosity about the world, and assisted with a Titan-vault on the border of Tanaris and Uldum where a damaged security system tried to vaporise those inside the facility. George was damaged during this encounter, and spent time being repaired, returning to Arclight some weeks later.

George would accompany Arclight from then on, often assisting when Titan technology was involved. He developed a bond with various members of Arclight, particularly those who didn't quite fit in. Of these, at the time, George considered Molly, Wilson and Clive to be his friends. He also developed a strong dislike for Lyra Steamsmith, a Gnome who claimed to venerate the Titans, and then proceed to plunder everything they could.

During their expedition to Uldum, George received a Titan cube, which he stored away inside his body for later study.

At the culmination of the Legion War, Arclight was dispatched to Silithus to study the new super-reactive material discovered there, Azerite. George assistance Molly and Bertel Wobblespring in conducting experiments on the substance, finding it has various qualities similar to Argunite and Khorium. It was at this point, Molly and George were approached by 7 in partnership with GCO, who offered to continue funding azerite research, and to provide Molly all the resources she needed, including the funds and materials to build a laboratory under New Tinkertown.

George's research and operations under SI:7 are classified.

Molly Mechasprocket
George's modifications to Molly began after Molly was thrown into a tree during a troll culling mission in the Hinterlands, severing her spine, and rendering her unable to use her legs. With the assistance of Tinkiwizz Cogwhistle, George was able to modify Molly's backpack, a complex device of Molly's creation with a soul powered reactor core, which Molly used to simulate the magic of death knights, connecting the machine directly into Molly's spine, and allowing her the ability to walk again.

Shortly afterwards, returning from a mission to Pandaria, The Fizzlespring, Arclight's airship, was destroyed following the assault of a Horde airship. Molly lost an arm during in the crash, and George used the mechanical arm of the Superintendent, Gembert Flarewhiz, who had died during the crash.

After the War of Thorns, during which, George retreated back to Ulduar, not wishing to take part in the war between the mortal factions, George and Molly were provided with new materials, and a substance returned to them from the Siege of Lordaeron.

Blight.

Arclight were stationed in Fizzspring Resort, the HQ at the time, and due to the telemancy 'skill' of Ozisus Warpwrench, Molly was sent back in time by accident. George felt loss for the first time, as he truly believed Molly was gone. At this point, an SI:7 operative approached Arclight, detailing the work performed by Molly and George, and ordering the Association to destroy the laboratory under New Tinkertown, which was now being operated by one Grillek Hardhat, a Goblin in SI:7's service, the laboratory now concerned primarily with the continued research of Blight weaponry and manufacture, in collaboration with GCO.

George accompanied Arclight, being one of the chief scientists, George had direct access to all the facilities records, and knew the passcodes for the doors. After the defeat of Grillek, Arclight found the remains of Molly, dissected and hooked up to various machines. Recovering what they could, Arclight fled the scene, and the one's who ordered the laboratory's destruction covered up everything. No trace of Molly's laboratory remains. George set about rebuilding Molly, who at this stage, was an almost completely hollowed out torso and a head. New arms, legs and eyes were installed, and the backpack was recovered. The soul engine still worked, and was reinstalled, now fitted with mechanical tendrils and an over the shoulder powerclaw.

The Turning Point
Arclight had been left without an official leader, after the death of Ermalina Sparkblade, and even though Molly was keeping things together, she did not wish to remain Superintendent. An election was announced, and George saw this as an opportunity to bring Arclight around to his way of thinking.

George's Election Message:

"Various biological units of A.R.C.L.I.G.H.T., I G-30-RG-3, being of superior mind, body and intellect will run your organisation efficiently and precisely, according to rules laid down from the Titan Keepers of Ulduar, as your Superintendent.

"As their representative, I will provide the full usage of Ulduar’s facilities and services in order to facilitate the continued research, development and construction you require. All intellectual pursuits are encouraged. Funding will become a non-issue as you will have access to Ulduar’s data-banks and manufacturing facilities.

"G-30-RG-3, research and exploration unit for Ulduar, Head of A.R.C.L.I.G.H.T. Cybernetics Department."

George only received one vote, and lost the election to Pinny Screwbolt.

This illogical action caused something to snap inside George's cognitive processors. Retreating back to Ulduar, George consulted Mimiron about the vagaries of mortals. Mimiron fitted George with a personality amplification chip, which would allow George to experience various emotions, and would provide insight into the minds of mortals, who are very often not guided by logic, but by their emotions, urges and feelings.

Upon returning to Arclight, the organisation was being redeployed to Westfall. Superintendent Screwbolt vanished shortly afterwards, once again plunging Molly into the leadership position. George accompanied Molly, searching out somewhere better suited for their operations than a shed in the back of beyond. A new HQ was established in Ironforge, purchased from funds received from the Herrindale Society and the sale of the Associations submarine.

George would host a poker night at the Ironforge HQ each time Arclight went on a mission, as usually he remained behind along with his friends, Wilson and Clive. George never actually mastered poker, and despite claims that he cheated, Wilson was the one who kept cards under table, and Clive stole betting chips whilst no-one was looking.

The Curse of Flesh
Various members of Arclight were getting themselves into pacts with otherworldly, eldritch terrors from beyond the Void. The only one George cared about, was Molly. Molly had left for Stormsong Valley with the intent to make a bargain with N'zoth in order to free the soul of Lyra Steamsmith from his service. Before this could happen, Arclight confronted Molly. During the ensuing fight, George was rendered immobile, and Molly was killed. N'zoth cursed George with the Curse of Flesh, however, a weapon launched by Alyll Minkiwheel, an iron star she had been storing in her bag of holding, struck N'zoth's tendril, redirecting the Old God's magic for a few moments onto the corpse of Molly.

In an unprecedented turn of events, George's mechagnome body was afflicted by the Curse of Flesh, whereupon it was revealed George's body was female, but George's soul awoke elsewhere. In Molly's body. Molly would later awaken back in Boralus inside George's old body, but now, no longer undead, and no longer mechanical.

George was not impressed by this turn of events, but he was a scientist first, and left at the first opportunity to Stormwind. George then explored every aspect of being alive, despite now being undead. Food, drink, tastes, smells, sexual congress, testing his physical limitations, expanding his knowledge in everything he could conceive. Experiencing a form of life, rather than simulated experiences, opened George's eyes to new things. This is also when he began to experience discrimination for the first time.

George came to the conclusion that whilst mortality led to innovation and enterprising ideas, it also meant that people, regardless of race, were inefficient.

Mechagon
Arclight contacted George, as their main source for cybernetic studies, to accompany them to Kul Tiras to study more on the topic of the mythical land of Mechagon. For the first time, George went on a mission with Arclight without Molly in attendance, as she was recovering from her wounds during Arclight's previous mission. Under the command of now Superintendent Quizley Brassfizzle, Arclight encountered a dredged up mechanical creature claiming to be a Mechagnome.

Dissecting and interrogating the mechagnome revealed the possible location of Mechagon, and George was impressed by the level of technology achieved to create a near perfect mechanical body, but was unimpressed by the fact the creature spoke about ensuring free will was eradicated when King Mechagon's plans were through.

Arclight set out towards the island of Mechagon, and encountered fierce anti-air fire. George's gyrocopter was shot down approximately a kilometre from the shoreline, his machine sinking like a stone, and George unable to do anything about it. The weight of George's mechanical components meant he could not swim, so, once the gyrocopter settled on the ocean floor, George detached himself and began slowly walking towards the coast.

The salt water hampered George's movements, and an unforeseen enemy lurked in the dark waters, sentry fish, a form of mechanised fish which were designed to stop people getting too close to the island, and which could deliver powerful electrical shocks to those they encountered. A single fish would not have been an issue for George, but soon he found himself being swarmed by the fish, and eventually they shorted out his mechanical components.

George's body was recovered by Mechagonian security forces a few days later, and George was taken inside Mechagon City, where he was reactivated, cleaned and presented before the King. King Mechagon would hear George's tale, about how he was a formerly a true Titan-forged Mechagnome, and how the curse of flesh had ruined his perfect body, and King Mechagon took pity upon George, and allowed him to see his vision for the future, and appointed George his chief of cybernetic augmentation.

George was still loyal to Arclight, because of his close friendship with Molly, whom he held no ill will against. George made various attempts to contact Arclight on the island, but they were ignored or not received. King Mechagon caught wind of George's potential betrayal, and had George incarcerated. George would be subjected to various procedures over the following week, until eventually, his mortal mind broke, and a form of Durnholde Syndrome took over. George, from that point on, was fiercely loyal to King Mechagon.

The Fall of the King, and the Aftermath
George escaped Mechagon City once it was announced the King has been defeated. Fleeing with Chancellor Mobius Doomcoil to an area George knew of in Stormheim which housed a Titan facility which could be used to continue King Mechagon's re-origination machine.

Near completion of the Mechoriginator 2.0, the facility came under assault from the combined forces of Arclight and their Goblin allies from the Bilgewater Battalion. George was confronted by the members of each organisation, who managed to deactivate the machine, whislt Alyll Minkiwheel soul trapped the soul 'John' which resided in George's backpack, and provided the power supply for all of George's mechanical components. As George's power supply ran out, he activated an emergency teleportation device, and managed to escape before further harm could be done.

George had no power, and could not move under the weight of his own cybernetics, which included his eyes. George lay in the darkness for innumerable days before a voice called out to him. A deal was stuck in the darkness, and power returned to George's body.

George resumed his plans, and met up with Doomcoil once more, this time in the Titan facility of Uldis. A part of the world engine, this would be the site fro the Mechoriginator 3.0, however, once again their plans were foiled by the actions of the Arclight Association and the Bilgewater Battalion. Despite having more defences, and newly converted Gnomes, the ensuing fight resulted in the death of Mobius Doomcoil, and once again, George was forced to escape, although this time, George escaped unharmed.

Despite taking heavy damage during the fight, George had a new weapon in his arsenal, learning from past mistakes, the soul engine was now protected against magical attacks and was shielded against having the soul sucked out. He was falling for that again. He had also developed a new repair protocol, which he would later weaponize.

Nanites.

These self replicating, micro-robotic organisms would repair both biological tissue and artificial machinery. And the nanites worked on any being, be they living, undead and cybernetic. George inserted a number of agents into the world infected with the nanites, which would slowly transform them over time into a fully cybernetic organism, except for the brain. Due to the nature of the brain, George was unable to mechanise it without killing the host, so the nanites would not touch the brain, but would inject mind altering chemicals, which would allow George to take control of them. This would be put to use when Arclight's Superintendent, Quizley, would be treated by a doctor for burn wounds caused by an elemental, and would be secretly infected.

George then set about his next plan, his final plan.

George travelled to Uldir in Nazmir, and took control of the mechagnomes working to repair the facility after MOTHER left for places unknown. George took the remaining Titan constructs and teleported to Uldum, where upon he took control of the Halls of Origination. George struck a deal with a Titan construct calling itself the 'Sun King', although George knew the being was merely a slave to it's programming, and lacked any true free will.

George set about reactivating the Halls of Origination. If global mechanisation was impossible, he would have to settle for re-originating the planet. George would not allow the forces of the Old Gods to have any more influence, if that meant destroying all like on Azeroth by turning everyone into machines, then so be it. George had calculated that a calamitous breach of N'zoth's prison was imminent.

George's plans were once again hampered, as Arclight and the Battalion had once again arrived to thwart George's plan to save Azeroth, destroying the conducting pylon which supplied power to the Halls of Origination. George could not risk another physical encounter with the mortals, so he uploaded his entire consciousness into the Titan machine, and continued his work as the machine itself. Now with vastly increased intelligence, omnipresence and complete control of the entire Titan facility control network in Uldum, George was nigh unstoppable.

Then a Legion ship, controlled by demons under the command of Doctor Jastor Trautfizzle breached the aerial defences of the Obelisk of the Sun, and destroyed the conducting pylon for delivering power to the Halls, setting George's plans back a further two weeks. Arclight and the Battalion escaped once more, this time however, George's ultimate plan had not been stopped, the countdown to re-origination continues, and the destruction of the pylons.was merely a setback.

Aftermath
Following George's defeat, he teamed up with Magni Bronzebeard, Speaker of Azeroth, to thwart N'zoth. Uldum was invaded by the Amethet, a group of Tolvir who believed they were the sole people who could save the world, but these were in fact agents of the Old Gods, albeit, unknowingly.

Eventually, N'zoth was defeated.

George had inserted an agent into Arclight, in the form of 3-L1X-Alpha, one of five Mechagon mechagnomes that George used as a hit squad. 3-L1X-Alpha was not an infiltration unit, but a reminder. Fitted with a NUKULAR device, they were George's eyes and ears to the operations of Arclight. During a mission off-world to Outland, 3-L1X-Alpha sustained damage, and Lionil Skyseeker, an elf in Arclight's employ, removed the explosive. This sent an automated message to George, indicating that the unit had detonated the device.

A recovery team was sent, but discovered the NUKULAR device laying in the waters of Zangarmarsh. George then ordered the systematic assassinations of Arclight, tracking them via talker communications. This ran into a problem, when the 3-L1X team entered the realm of Nexus-Prince Khazim. The outcome of this encounter is unknown, however, the 3-L1X units were never seen again.

Astrid Glimmerbolt and Molly Mechasprocket journeyed to Ulduar, where they petitioned Keeper Mimiron to do something about George, since George was his creation. Mimiron agreed to find a solution to the George problem.

Mimiron scoured the Titan databases across the entire Titan network, and collected every part of George. George had thought to spread his mind and programming throughout the entire network, but did not count on Mimiron himself conducting the purge of his systems. One by one, George's personality, intellect, and data-files were collected and contained within fifteen data cores. The personality cores of George were then delivered to Astrid Glimmerbolt, to do with as she decided.

Fourteen of the fifteen cores are held in Arclight STORAGE, George is listed as ACP-0001. The final core was destroyed by Molly Cogsprocket, who believed it to be the entirety of George's programming.